Developer Interviews

Kuassa staff interview

#1 – Kuassa has been in the amp sim business a long time. Can you give us some background as to how and when the company started?

It started in 2006 when Arie (our Chairman/CTO) bought a soundcard for a home recording, then got a free bundled Tracktion DAW and some free VSTs.

At that time, his cousin also doing a thesis about digital guitar effects for Windows PC without a prior knowledge about ASIO drivers and the VST standard. The thesis also inspired Arie to learn C++ then it got me dive into the vast world of VST plugins and learn to code it himself. With the release of his prior project, Aradaz Amp, in April 2008 after 1,5 years of research, even the first freeware’s GUI is also done by himself .

Kuassa is a commercial project with Arie’s friends: Grahadea (CEO), and Adhit Android (Tech Director) started out at 2010 with the release of Amplifikation One.

#2 – What are some of your favorite real amps from throughout history?

Unlike our guitar amp plugins which mostly are “distortion” or ”heavy” type amps, I prefer clean amps such as Fender Bassman, Twin Reverb, or Vox amps. Other than those, I dig old Peavey amps such as VTM or The Butcher as well.

I also like modern or newer brands such as Soldano, Dr.Z, or Victory Amps. It feels like these newer brands has ‘fixed’ the drawbacks or flaws of vintage amp designs.

#3 – In your opinion, what amp is missing from the amp sim landscape?

Not really sure about this. Because if I knew, we’d already developed a plugin to fill that missing ‘link’. (laugh) but it’s very interesting to see newer brands such as Fortin Amps and Darkglass immediately jumps in to software or plugin format.

#4 – What has been Kuassa’s most popular in the last couple years and also what is your personal favorite Kuassa plugin?

Our best selling is still Amplifikation Vermilion throughout the years, although Amplifikation Caliburn and the Efektor WF3607 Wah Filter quickly catching up despite those are just released in 2018.

#5 – Amplifikation Caliburn is an absolutely awesome plugin. How long did it take to perfect it?

The development for Caliburn started in 2015. We really wanted to deliver an authentic ‘British sound’ experience on your computers, so we started with researching through various Marshall amp schematics. There were a lot of considerations in choosing the types. For example, there are some types that is very similar on paper, they only used a slightly different components. There were also differences in various aberrations, reissues, and also year to year revisions. On the process, it went through several iterations. It went to multiple calculations and recalculations to get as close at it gets to the real Marshall sounds.

#6 – Do you find there’s a lot of pressure for every company to be rolling out super hi-gain sims?

Maybe it’s what the mainstream market wanted? But yeah, we see a lot of (computer) guitar players measure how good an amp sim is by its distortion sounds.

#7 – Can you give us a peek into 2019 for Kuassa? What’s coming up?

This year is an update year for us. We will update our older plugins to match the standard of our newer ones, we also have some collaboration project with other companies. The rest are still secret.. 🙂

We want to thank everyone at Kuassa for their time and support. They sell fantastic plugins for prices that are far lower than you’d expect given the quality of their plugins. Solid guitar and bass amp plugins, very useful pedal plugins and a few odds and ends to shape things together nicely.

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